Topic > Article Analysis Stop Blaming Videogames - 715

An argumentative essay titled “Stop Blaming Videogames,” from an online source, claims that violent video games do not increase aggression in adolescents. The author also insists that gaming is a solitary activity and encourages social interaction by bonding friendships online. This raises a lot of controversy about whether or not gaming for minors should be regulated. The author defends the main emerging arguments that parents complain that video games are simply too violent. To say that video games are violent one would have to conclude this from a period of evaluation of how people interact and use this technology. Unlike parents, general gamers like Master Chief have had many positive comments to say about the games on blogs like this forum on Gamespot. They believe video games can help children learn to overcome obstacles, encourage teambuilding skills through social interaction, and prevent children from using drugs. In reality this thought process is misdirected. Video games actually promote bad habits and should in fact be regulated for minors. The author likes to play games so much and that is why I am provoked to disagree with this topic in his prejudicial thoughts. The argument is biased because together with the entire forum of professional gamers he is in favor of the games and wants to defend the name. This player is really not reasonable. He is using his emotions to influence his opinion on the topic instead of using his reasoning skills. In addition to not being reasonable, he is not logical when he mentions that games, for example "Tom Clancy's Rainbow 6", have options for players that "switch on a sense of logical thinking and strategic formations where formal education does not offer" . ....middle of paper......they are also the tool of social interactions. Sometimes friendships can be developed by playing video games and ultimately keeping them away from drug use and violent activities.” This is an appropriate point, but one could say the opposite, implying that video games introduce drug use and violent activities, which go hand in hand with aggression. The fact that the author chose to include a source that contradicts his argument is very interesting. Using this quote helps connect to his argument and provides appropriate reasoning as to why this presents evidence but does not serve as evidence that violent games actually increase violent thoughts. In conclusion, this was a thought-provoking argumentative essay, and while I don't agree, the author uses similar references and studies that can support the impact video games have on teenagers..