Virtual Reality and Artificial Life Rush, in New Media and Paul, in Digital Art, both discuss the use of advanced technology in the art world, from creating works using artificial intelligence to create a virtual reality environment in which the public can immerse themselves. After reading about projects like If, Then created by Kenneth Feingold in 2001 or Giver of Names by David Rokeby, viewers from 1991 to today are left wondering where the line is between technology and art. Where does one aspect end and the other begin, or does such a line exist anymore? Some might even argue that society has reached the point where one does not exist without the other. If a viewer watches the piece Giver of Names (1991-present), they are likely to initially see the artistic aspect of it. The person can take the pieces and arrange them on the pedestal as they prefer; the shadows shown on the wall behind them give the piece its artistic aesthetic. Once the pieces are laid out, the computer will scan them and run a program word search in its system based on what it saw to make sense of what ...
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