Topic > Violent Video Games May Be Linked to Violent Crimes

Over the past 30 years, video games have become highly desirable to people of all ages, genders, and races. With the rapid growth of technology, these games have become very realistic and in some it seems like you are actually present inside the games. The rapid growth has turned the video industry into a multi-billion dollar industry and this has created a lot of controversy among people because while games are becoming very realistic, they are also becoming more violent. Since the creation of violent video games there has been ongoing controversy over whether these games increase violence in the player. However, research has been conducted to try to understand the correlation between video games and violence. While video games are purely about engaging, many of these games contain violent and aggressive content that does not affect players. With the advent of technology, people began to move away from connecting in person and adapted to this change by speaking or communicating. through electronics. With games like Call of Duty and many others, players are able to communicate with other players, thus creating and maintaining friendships. A topic that is widely talked about in today's society is bullying and this obviously comes from people who are distant from society and tend to keep to themselves. It can also affect poor people or people without physical beauty. There are various factors that explain why a person might feel bullied, but video games help eliminate some of the feelings associated with bullying. These games not only help people with low self-esteem communicate with others they might not normally talk to in person, but they also help them gain self-confidence so that... middle of paper... a connection has been done a lot of research on the increase in violence resulting from video games. “Much of the research on violent video game use relies on measures to assess aggression that are unrelated to real-world violence. Some studies are observational and do not demonstrate the cause-effect relationship” (Violent video games and young people). “Federal crime statistics suggest that serious violent crime among youth has declined since 1996, even as video game sales have soared” (Violent Video Games and Youth). Since violent video games began to increase dramatically, this topic has been the subject of great discussion due to massacres like Sandy Hook. This topic will continue to be a topic as long as there are violent games and crimes. From the research carried out we conclude that violence in video games does not affect an adult player and is not influenced by any psychological factor.