Pop culture is transmitted through mass media and is mainly aimed at younger people. TV, video games and the Internet are the most commonly used forms of media. Pop culture never stays the same thing. The material is always different and is only what the audience demands, such as political debates, strange phenomena, entertainment and anything else related to celebrities. Pop culture moves from one big thing to the next and it's always a never-ending cycle of interesting news. The audience is always picking up new information, whether it is important to the viewer or not. Ever-evolving pop culture is good for you. Say no to plagiarism. Get a tailor-made essay on "Why Violent Video Games Shouldn't Be Banned"? Get an original essay The television, in the beginning, had only one channel and now has multiple channels, controlled remotely and by hand movement, and capable of recording many programs at the same time. However, the content of these programs has changed, as well as giving the audience what they want to see. Steven Johnson, journalist and author of Everything Bad Is Good for You: How Today's Popular Culture Is Actually Making Us Smarter (2005), states: "[Episode] 24 suggests [that] culture is becoming increasingly demanding in terms of cognitive view, no less” (278). Those who enjoy watching television want more than just meaningless programs. Television networks now want to broadcast programs like 24, but not by plot audience wants a program they can think about, make inferences and test plausible predictions. Video games have always been considered a child's game, intended to be just another child's game. Be it Playstation, Xbox, Nintendo or even an old one Sega console, video games have been one of the most entertaining inventions of the last few decades. These games, however, have gone above and beyond when it comes to story. To make a game appealing to the player, the story within the gameplay should remain interesting and continue to be so until the end. Tom Bissell, an instructor at Portland State University and author of the book Extra Lives: Why Video Games Matter, says: "In a world as vast as Fallout 3, which allows for an experience framed in terms of wandering and solitude, the story provides, if not other, an absolutely necessary direction” (Bissell 359). Storytelling has always been the only concept that keeps the player engaged. The individual should not only pay attention to the strategy of the game, but also to the puzzles, clues and to possible predictions of how the game will end. It's not always about pushing buttons in the hope that it will help you get to the next level, but completely focusing on the controls and the story is what helps the individual continue and always anticipate what's next. will come later. The Internet is one of the few inventions used by many people around the world, which makes it quite valuable by today's standards. There are many reasons why people use the Internet: research, communication, entertainment and creation. Malcolm Gladwell, writer for the New Yorker, states: “This is the second crucial distinction between traditional activism and its online variant: Social media is not about this kind of hierarchical organization…[They are] tools for building networks” (Gladwell 323). The Internet helps create a different kind of structure that, Gladwell says, is resilient and has the ability to adapt in “low-risk situations.” This means that almost everything can be done on the Internet. If it were to be removed, it will most likely come back up. Hence the saying that nothing is ever truly deleted on the Internet. The creativity of a single mind gives birth to creations.
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