Technology has changed the way sport is played globally now that cameras, wearable technology and sports science have progressed to be useful in changing sports technique to improve performance. Technology has allowed players and coaches to analyze their technique and adapt it where necessary to ensure maximum effectiveness. Furthermore, wearable technology has improved performance by not only allowing athletes to analyze various aspects of their technique, but also allows coaches to know their players' limits and push them there without training them too hard. Coaches need to ensure that their players are given the correct balance of volume, how much they did, and intensity, how hard they worked, during training, so that players are not overtrained or undertrained. Wearable technology allows both aspects of training to be analyzed accurately and precisely, allowing coaches to monitor their players in a concrete way instead of making a decision based only on their experience and gut feelings. Tomas Kundratek, a professional ice hockey defenseman who currently plays for the Kunlun Red Star hockey team, made the comment when CBC News interviewed him briefly. He stated that coaches in the past did not know when their players were tired because every player wants to play more and even if they are tired, they often convince their coach that they are not, so they can show him that they are committed, and are ready to compete . Wearable technology has allowed coaches to look at statistics and make an intelligent decision based on what they believe will be most effective and safe. Thanks to wearable technology that can analyze and measure different aspects of the body, such as breathing, heart rate, sleep and distance traveled, etc., players are now able to adapt their technique to improve their results. For example, the Dufour-Lapointe sisters, Olympic ski champions, wear Hexoskin, a wearable technology that tracks an athlete's breathing and heart rate with an eye to improving performance. Their coach, Paul Gagne, focuses on breathing, especially when performing jumps as it can determine the size and performance of the jump. They could see that when they didn't breathe properly, they jumped shorter. The Hexoskin allowed them to see it and adapt, whereas without it the coach wouldn't have been able to see it. Aware of the problem, he corrected his breathing and, in turn, jumped 3-4 inches higher. Say no to plagiarism. Get a tailor-made essay on "Why Violent Video Games Shouldn't Be Banned"? Get an Original Essay The technology has the ability to see where players are having trouble and where they are having an easier time. For example, if you were to do an 7-mile run, the technology has advanced so much that coaches are able to see where during the run they encounter difficulty, such as climbing steep hills, and what they find easy, such as turning corners. and the ability to maintain a certain speed while running. Using wearable technology, coaches can be informed about players' weaknesses and strengths. They can then take that information into training sessions where they can practice and work on their difficulties. Receiving this information helps coaches modify the intensity, tempo and type of athlete during training. Furthermore, it allows players to excel in all areas andsituations when it comes to competing as they have worked on various aspects of their fitness in a wide area of situations. This will put them ahead of the competition due to their improved performance. Wearable technology has improved performance in various aspects such as changing technique, preventing injuries, and addressing players' weaknesses during training. Through numerous examples we can see that wearable technology is important as it allows every sportsman/athlete to give their best while competing. Looking at videos on wearable technology, it is clear that wearable technology is important as it allows players to heal their injuries but also improve performance by improving fitness without injuring themselves. There are various forms of technology around the world in various different sports. Technology is used to improve performance as everyone wants an edge, so they can win and be the famous gold medalist. Swimming is a very competitive sport that must be carefully monitored. In fact, there are usually cameras placed around the pool with multiple timers and sensors11 to ensure times are measured accurately. A lot of technology is there to maintain fairness among all competitors. However, there is technology created specifically to allow competitors to improve their performance in their specific sport. At the 2008 Beijing Olympics, 25 new swimming world records were set. . . all thanks to the new LZR swimsuit. The only Olympics in which more records were broken was 1976, when protective glasses were first introduced. The LZR Racer is a popular competition swimsuit worn at the 2008 Olympics and opened up a whole new world of performance-enhancing technology. Swimmers have always done everything to reduce drag in the water. They shave all their body hair, use fancy swimming caps, etc. However, new swimsuits have taken these measures much further. Although all swimsuits used during competitions were tight-fitting, for greater slimming and less drag, swimmers were so competitive that they were looking for an edge and wanted something new that no one else had. As records were harder to break, they wanted it more, driving the need for new innovation. To think outside the box, for three years Speedo collaborated with scientists from NASA, universities and sports institutes and experimented with over 60 materials. “There's been a lot of talk about crazy, wacky ideas,” said Joe Santry, Speedo's Aqualab manager in England. “Some of the initial sketches brought to the table looked like a superhero costume with a cap, glasses and snazzy suit combination that wouldn't have been out of place in a Marvel comic. “After all the contribution of ideas, money and time, a revolutionary, record-breaking swimsuit has been introduced that minimizes drag, maximizes muscle support for the swimmer and increases flexibility allowing swimmers to not be limited. swimsuit is/was produced by Speedo, using a high-tech fabric composed of woven elastane-nylon and polyurethane. Wind tunnel tests at the NASA Research Center contributed to the development of the swimsuit what materials and appearance were best for reduce drag as a swimmer cuts through the water 40% water repellency e.
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