Over the past four decades, video games have evolved in many ways: better graphics, animations and gameplay. But with the growth of video games came many negative stereotypes. One of these is the idea that video games, especially shooters, make players more violent. Say no to plagiarism. Get a tailor-made essay on "Why Violent Video Games Shouldn't Be Banned"? Get an Original Essay One such game is PUBG, which was released on March 23, 2017, and was one of the first Battle Royale games ever created. A Battle Royale game is a genre of online multiplayer video game that combines the survival, scavenging, and exploration elements of a survival game with last-man-stands gameplay. For months, PUBG's popularity has been off the charts. At that time, almost all of my friends played that game every day. It was the most popular Battle Royale game until September 26, 2017, when Fortnite was officially released. In just two months, Fortnite has surpassed PUBG in popularity. So many people left PUBG and moved to Fortnite mainly because Fortnite was free while PUBG cost $30. Most people, especially teenagers, didn't want to pay that much for PUBG, especially when they could get a similar game for free, Fortnite. Fortnite's cost wasn't the only reason the game became so popular. Fortnite was the first game to introduce a Battle Pass, a type of monetization approach that provides additional content for a game, through a tiering system, rewarding the player with items by playing and completing specific challenges. This $10 system gave players real goals, a sense of progress, and a clear path to the “skins” they wanted. The creation of this system has allowed Fortnite to earn a lot of money by making its players addicted to the game. Another big reason why Fortnite became so big was their addition to the building mechanic. Fortnite was the first Battle Royale game that gave players the ability to not only shoot, but also build at the same time. The ability to build set the game apart from all other competitors. It allowed Fortnite to compete in a league of its own. Another key difference between Fortnite and PUBG was the design of their weapons. PUBG's arsenal comes directly from real-world military weapons. A big part of PUBG's weapon system is managing attachments that offer various benefits. The sights will help you with aiming, the grips reduce recoil and the ever valuable flash hider can hide your shots. As you dig, you'll continually swap attachments to create the best possible loadout for the situation while Fortnite focuses on a more cartoonish style. Also, there are no accessories for the weapons, but the weapons have rarities. This allowed Fortnite to be more suitable for children aged 12 and under, while PUBG was aimed at older players aged 17 and up. Fortnite was also available on virtually every gaming platform available, which contributed to its massive growth. Even though millions of people love playing both games, the media continues to portray them negatively. Every time Fortnite was mentioned on the news, people would only talk about how the game was addictive and how these shooting games "cause violence." It was rare to find a news report talking about the growth of Fortnite. For example, in this article written by Dona Matthews, she talks about all the "Risks of Fortnite". These “risks” include aggressive behavior, emotional agitation, family conflict, and addiction.
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