Topic > What is the difference between augmented reality (ar) and virtual reality (vr)

IndexAugmented reality and virtual realityAreas of usePossible impactsAugmented reality and virtual realityIn this document I will talk about Augmented Reality (AR) and Virtual Reality (VR). I will define what they are, what they are for and what their purpose is. Augmented Reality: An enhanced version of reality in which direct or indirect live views of real-world physical environments are augmented with computer-generated images overlaid on the user's view of the real world, thereby enhancing his or her current perception of reality . Say no to plagiarism. Get a tailor-made essay on "Why Violent Video Games Shouldn't Be Banned"? Get an Original Essay Now let's talk about some uses of AR. AR can be used for construction. Buildings can be designed with advanced 3D tools, but in the end they all end up as old-fashioned designs. It can be used for DIY car repair. Each vehicle has different parts and this can help us locate where each part is located, it can make our life easier. People could learn to cook thanks to AR. The pan could simulate the weight of the food and the interaction with it. AR can also be used for navigation, something we use every day in our lives, and it makes our lives easier. Google Maps is a good example. overTHERE and CamIO, two excellent apps, which offer blind or visually impaired pedestrians quick and easy access to precise location information. Virtual Reality: Virtual reality refers to computer-generated environments or realities designed to simulate a person's physical preferences in a specific environment designed to feel real. The purpose of virtual reality is to allow a person to experience and manipulate the environment as if it were real. they were the real world. Virtual reality can be used for video games. A VR game is where someone can experience being in a 3D environment and interact with it while playing the game. It's an essential part of the game. Douglas C. Engelbart is known by most people as the inventor of the computer mouse. The mouse, developed with a small team at the Stanford Research Institute (SRI), was just one aspect of a much larger vision. In the 1960s, Engelbart led a team of SRI researchers who developed technologies and capabilities that would help spawn the personal computing industry as we know it. The center's discoveries included on-screen text editing, interactive user interface, remote computer networking, hyperlinks, and, of course, the mouse. In 2000 Engelbart received the nation's highest honor, the National Medal of Technology. In 2005, he was inducted into the Hall of Fellows of the Computer History Museum, located in Mountain View, California. Ivan Sutherland invented Sketchpad in 1962. Sketchpad was a revolutionary computer program that Sutherland wrote about in his doctoral thesis. From 1965 to 1968, Sutherland was an associate professor of electrical engineering at Harvard University. Work with student Danny Cohen in 1967 led to the development of the Cohen-Sutherland computer graphics line clipping algorithm. Industrial augmented reality (IAR) is related to the application of augmented reality (AR) to support an industrial process. The use of IAR dates back to the 1990s with the work of Thomas Caudell and David Mizell on the application of AR at Boeing. Since then, various applications of this technique have been proposed over the years, demonstrating its potential in supporting some industrial processes. Although there have been several advances in technology, IAR is still considered to be in an infantile stage of development. Usesof virtual and augmented reality: Pilot training: Virtual reality is an effective tool for training employees in a safe environment. Virtual reality offers ample learning opportunities at any time, regardless of the availability of any equipment. The emerging wave of change in the aviation industry will take the form of Augmented Reality (AR) technology. Using AR, real-time information is used in the form of text, images and audio enhancements integrated with real objects. Chameleon Power uses 3D, AR and VR to help residential and commercial construction companies visualize and present their products to consumers. Our next generation motors are perfect for consumers, designers, contractors and remodelers. Personal Guide for the Blind: There are numerous apps that help blind people with GPS. A new way to guide people has been developed by using the phone's vibration function to indicate the direction to follow. Areas of use Architecture: VR experiences allow architects, engineers and designers to explore spaces that have not yet been built throughout the entire process helping them communicate better design ideas to help clients and the team at the same time. Also to reduce errors and identify problems early. AR is useful in architectural projects, which may involve placing a 3D model of a proposed design using 3D models in an existing space. Business: AR already has existing applications, particularly in the industrial and retail sectors. Apple and Google have created two AR platforms, meaning that AR features can be integrated into existing apps or new apps can be created by software developers. Gaming industries could expand their markets by introducing new products to new audiences. Games that require virtual reality don't require mastering confusing controllers. Education: Virtual reality could transform the way educational content is delivered and can allow users to interact with content. Pupils would be motivated to fully understand what they are studying if they immersed themselves in it. AR could make learning more engaging and fun. It is not limited to a single level of education. You can access learning materials anytime, anywhere. It could also be a faster and more effective learning process. Entertainment, recreation and media: The Smithsonian's oldest museum hall is enriched with new technologies in the "Skin & Bones" exhibition. Guests can use an app to superimpose skin and movements onto the bones. You are not obliged to visit the museum, you can also do it at home with the app. Virtual reality could be used for theaters. Healthcare and surgery: AR technology could involve integrating the real-world environment with various computer-generated inputs, via screen or headset. Virtual reality places the user in a fully immersive world while AR overlays information on the physical environment. Military: Virtual reality could be used to treat post-traumatic stress disorder. Soldiers suffering from battlefield trauma and other psychological conditions could learn how to cope with these symptoms in a safe environment. In 2003 the US Army integrated the SmartCam3D AR system using telescopic cameras to locate people or points of interest. AR could serve as a networked communications system on which battlefield data could also be displayed on a soldier's goggles in real time. Sports: in.